MockExams

Mobile App Development (BIT479CO)

Semester 83 credits45 teaching hoursTrack B

Mobile application development on Android — UI layouts, activity lifecycles, intents, SQLite databases, REST API consumption, location services, and Google Play Store deployment.

  1. Unit 1: Introduction to Mobile Devices & Architectures5 hrs

    • History of mobile devices and mobile computing evolution
    • Modern mobile operating systems: Android, iOS architecture comparison
    • Hardware architecture of smartphones: SoC, ARM processors, power constraints, sensors, and wireless radios
  2. Unit 2: Mobile Platforms & Wireless Communication Constraints4 hrs

    • Wireless network standards: Wi-Fi, Bluetooth BLE, Cellular (3G/4G/5G)
    • Mobile communication constraints: intermittent connectivity, latency, battery consumption, and bandwidth throttling
    • Offline-first mobile application design principles and data synchronization strategies
  3. Unit 3: Introduction to Android Platform5 hrs

    • Android OS architecture: Linux Kernel, Hardware Abstraction Layer (HAL), Android Runtime (ART/Dalvik), Native C/C++ libraries, and Application Framework
    • Android development tooling: Android Studio, Gradle build system, Android SDK, and ADB
    • Android Project Anatomy: AndroidManifest.xml, java/kotlin sources, res directory, and Gradle scripts
  4. Unit 4: Android Application Design Essentials6 hrs

    • UI layout components: LinearLayout, RelativeLayout, ConstraintLayout, and FrameLayout
    • Core UI widgets: TextView, EditText, Button, ImageView, CheckBox, RadioButton, and Spinner
    • Lists and dynamic collections: RecyclerView, LayoutManagers, ViewHolders, and Custom Adapters
    • Material Design components, themes, styles, and responsive layout guidelines
  5. Unit 5: Writing Basic Applications & Core Components6 hrs

    • Android core components: Activity, Service, BroadcastReceiver, ContentProvider
    • Activity lifecycle: onCreate(), onStart(), onResume(), onPause(), onStop(), onDestroy()
    • Intents and Intent Filters: Explicit vs Implicit Intents, passing bundle data, starting activities for results
    • Fragments: lifecycle, fragment manager, and tablet/phone adaptive layouts
  6. Unit 6: Data Handling in Android6 hrs

    • Internal and external file storage
    • SharedPreferences for key-value settings storage
    • Local structured databases: SQLite database helpers and Android Room ORM library
    • Content Providers: sharing data between applications and querying system contacts/media
  7. Unit 7: Developing Real-Time Applications & Networking6 hrs

    • Background processing: Threads, Coroutines, WorkManager, and Services
    • Consuming RESTful APIs using HTTP libraries (Retrofit, OkHttp, Volley) and JSON parsing
    • Telephony and SMS APIs in Android
    • Push notifications using Firebase Cloud Messaging (FCM)
  8. Unit 8: Debugging, Testing & Deployment4 hrs

    • Android debugging with Logcat, breakpoints, and Android Profiler (CPU, Memory, Network)
    • Unit testing with JUnit and UI testing with Espresso
    • Generating signed APKs and Android App Bundles (AAB)
    • Google Play Store publishing guidelines, permissions, and app privacy compliance
  9. Unit 9: Recent Concepts & Advanced Android APIs3 hrs

    • Location-based services: Google Maps API, Fused Location Provider, geofencing
    • On-device machine learning with Google ML Kit
    • App monetization models: in-app purchases, Google AdMob banner/interstitial ads, and subscriptions

Reference books

  • Phillips, Bill, Chris Stewart, and Kristin Marsicano, Android Programming: The Big Nerd Ranch Guide (4th ed.), Big Nerd Ranch Guides.
  • Talukder, Asoke K. and Roopa R. Yavagal, Mobile Computing: Technology, Applications, and Service Creation, McGraw-Hill Communications Engineering.
  • Collins, Charlie, Michael Galpin, and Matthias Kaeppler, Android in Practice, Manning Publications.
  • Smyth, Neil, Android Studio Development Essentials, Payload Media.

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